Wednesday, 4 June 2014

Elder Scrolls Online Gameplay: Masterpiece or Monstrosity





Elder Scrolls online isn't the first MMO to be based on a single player RPG franchise. WoW grew our of the Warcraft games, after all, and SWTOR (and before that Star Wars: Galaxies) following the long tradition of games based in the Star Wars universe. However Elder Scrolls online is the first MMO that has been built as the next installment in a running series, as opposed to a related but separate brand. Because Elder Scrolls online is the next installment of the TES series of games, game devs wanted to keep the MMO's gameplay as true to what TES players expect as possible, while still having a functional MMO. The result is a system that at times seems like it has been pieced together from parts of TES and parts of MMO traditions, a Frankenstein's game if you will, stitch together and sent out into the world.

Understandably, many TES and MMO players were skeptical of how successful Elder Scrolls online gameplay would be. In the month since the game was released both players and the devs have had a chance to actually see the game in action, and here's what they've found.
Classes--TES has no class systems, and TES players always valued the ability to take their characters in any direction they wanted. Elder Scrolls online adopted a class system for the same reason every MMO has one--it's impossible to run a game for thousands of players with completely customizable characters. The devs have managed to give the ESO classes an impressive flexibility which is delighting solo players and frequently frustrating to folks who prefer group play, and can't immediately tell what combat roll a character falls into based on their class.

Skills--Most MMOs and single player RPGs have a very similar skill system. Elder Scrolls online gameplay has two large changes from what MMO players will expect: players can gain unlimited skill points, and skills used in combat don't have a cooldown period. Aside from these differences, MMO players will find the skill system in ESO easy to adapt to. TES players will find ESO skills very familiar.

Crafting--The crafting system in Elder Scrolls online is drawn very strongly from the TES series. From lack of 'trainers' to discovering recipes through experimentation, TES players will find the crafting system precisely what they are used to. MMO players, on the other hand, may find the system unusual. Early reports on crafting in ESO say that it is easy to pick up, if not entirely intuitive.

PvP--It should go without saying that there is no PvP in the TES single player games. However the devs did bring in the weapons and combat systems from siege warfare in the TES games and made it a part of PvP in ESO. While Elder Scrolls online gameplay in PvP is drawn pretty much straight from MMO traditions in some respects, all characters in PvP are subjected to "Battle Leveling" which allows lower level characters to hold their own in combat against higher level players. Some experienced MMO players who enjoy PvP are somewhat miffed by this change, especially those who enjoy using PvP as a chance to harass newer players. Overall, though, the reaction to ESO's PvP has been positive.

Elder Scrolls online gameplay isn't perfect, but so far all the pieces are fitting together surprisingly well, and the game is far from the monstrosity many of us feared.